Manifesto: Why Fantasy Deserves a Muslim Voice

I’m Wes Al-Dhaher, and I’m tired of stories that paint Muslims as the villain—or worse, leave us out altogether.

 

Years back, in high school, I read Shibli Zaman’s How the Muslims Killed Dracula and saw the truth: Radu, a Muslim warrior beside Sultan Mehmet II, helped topple Constantinople and curb Vlad the Impaler’s reign of terror. Yet Hollywood churns out tripe like Dracula Untold, making Vlad the noble tragic hero and the Ottomans a faceless horde.

 

It hit me then—why are there no tales where we’re the heart of the action?

 

After two decades crushing it in tech, I decided: enough. I’m doing something about it.

 

Enter Brotherhood of the Wolf 

 

A dark fantasy rooted in the 15th-century Ottoman Empire, where monster-hunters battle beasts, face down fear, and find light in their wounds, as Rumi might say. This is bold, sophisticated storytelling that nods to Islamic grit—“We either live as ghazis or die as martyrs”—without preaching.

 

It’s for sophisticated Muslims in the Anglosphere who crave fun fiction that reflects their values, and for non-Muslim fantasy fans tired of the same old dwarf kings and tired tropes.

 

And it’s physical.

 

No digital version, no screen swipe. Why? Because comics are art, not pixels.

 

Stan Lee said it best:
“Comics are like boobs. They look great on a computer, but I’d rather hold one in my hand.” 

 

You don’t gawk at a painting online—you go to the museum. Brotherhood is a first-edition experience: the heft of the page, the smell of the print, the thrill of turning it yourself.

 

Digital is a rental—servers crash, censors meddle, and poof, it’s gone. A physical comic is yours, uncensored, resale-ready, a piece of history George Lucas can’t tinker with.

 

I’ve funded this myself, hunted artists from Italy to Latin America, and built a world that’s mine to shape.

 

Video games are digital natives—code is their soul, and that’s fine for our upcoming visual novel game and Metroidvania spin-offs. But comics demand to be held.

 

This is my line in the sand.

 

I’m not some indie dabbler scrambling for Kickstarter crumbs. I’ve played the game, won big (alhamudillah), and now I’m rewriting the rules.

 

Brotherhood of the Wolf—inspired by the akhi guilds’ brotherhood and Turkic myth—is for those who’d rather clutch a story than scroll it, who’d face the abyss over fluff.

 

If you’re sick of seeing us as the bad guys, if you think entertainment’s lost its spine, step up.

 

This is the Halal-Tainment Jihad. 

 

Join me. We’re just getting started.

 

The Lesser Evil (Chapter 0 of our series) is a delicious appetizer.

 

Get it here: https://talesofkhayr.com/lesser-evil/ 

P.S. I listen. And because I listen, I added an additional international shipping option.

 

— Wes

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